Juggle for Money!
Come join us as we kick off the Grand Opening of the first ever soccer-specific training facility in North Carolina. Performance Unlimited, located on Carmel Rd. is organizing a soccer tennis tournament for ages 14 and up, with the chance to win some cold hard cash.
On Saturday, November 12th, from 1:00-4:00, we get it on…Soccer Style.
If you think you can juggle your way against the best in the Charlotte area, grab a friend and create your team to play 2 vs. 2 soccer tennis on the indoor turf field. Register by donating money or an old soccer ball, on the day of the tournament, to PeacePasser.org. First place winners, in a double elimination tournament, will receive 100 dollars cash, and runner’s up receive 50 dollars. Drink and food specials courtesy of local bar, so fun is to be had by all…
The open tournament will be followed by a youth tournament (13 years and under) from 4:00-7:00, with the chance to win Performance Unlimited training gear.
Adults (14 +)Register your team here:
Youth (13 under) Register your team here:
Official Performance Unlimited Soccer Tennis Rules
RULE 1 – THE COURT
Performance Unlimited SOCCER-TENNIS is played on 1 of 2 high grade field turf courts indoors. The court is 50′ long x 30′ wide. The playing surface will be marked with brightly-colored lines, which are part of the playing field. Lines follow the same rules and direction as a normal tennis court.
RULE 2 – THE NET
The court is split in two parts by a tennis net. The net is 42 feet in length and 39 inches high (at the posts )with the minimum midpoint height of 3 feet.
RULE 3 – THE BALL (SOCCER BALL)
Performance Unlimited SOCCER-TENNIS uses a regulation size 5 ball in all matches.
RULE 4 – TEAMS AND PLAYERS
The game is played between two teams with two players on each team. There are no substitutes allowed per team throughout a match. If during a game, a player is injured, the game must continue with the remaining teammate alone on the court, until the injured player can return.
RULE 5 – PLAYERS EQUIPMENT
The official uniform of soccer-tennis includes a shirt, shorts, socks, and shoes (flats or cleats)
RULE 6 – DURATION OF THE MATCH
Performance Unlimited SOCCER-TENNIS tournament matches are played as 1 game to 21 points, the team does not have to win by 2 points. However, in the semi final and final match, a best of three games to 11 points is played, the first team to win two games wins the match. There is a 3 minute maximum break between games before the teams switch sides to begin another game. There is one: 30 second time out allowed per team per game.
RULE 7 – BEGINNING THE GAME
The winner at 1 hand of Rock-Paper-Scissors is allowed to elect whether they will kick-off or choose a side to defend.
RULE 8 – THE KICK-OFF
The serving team starts the game with a confirmation of the opposing team ready to kick-off. A kick-off is used to begin each game, and also between each point scored. Kick-offs are played from behind the service line of the tennis court (similar position to tennis services). Players cannot step on the line during a kick-off, but if a player elects to jump serve the kick-off he can land inside the court after the service. A player has two attempts to execute a kick-off and must play the ball out of his hands, either per volley or drop kick (ball hitting the ground before being kicked). Balls can land anywhere on the opposing team side. The player cannot return the kick-off directly. The kick-off must bounce once in the serve court.) Any kick-off that hits the net but lands on the opposing side (let) must be repeated. If the first service does not make it over the net or in bounds, a second service is awarded. If such an event happens twice (double fault), the opposing team receives a point and the service
RULE 9 – SCORING
Both teams can score a point at any time (the defending team can score even if they did not kick off to start play). After each break in play, the serving team should call out the score stating first the kick-off team score, followed by the defending team score.
RULE 10 – TEAM BALL CONTACTS
The receiving team can touch the ball a maximum of three times before returning the ball to the opposing team. Except during the kick-off where the receiving player is allowed to take 2 touches. Between the service recipient�s 2 touches, the Ball cannot bounce to the ground. Both players do not need to touch the ball however. (For example, Player A passes to Player B, who returns the ball to Player A, who then plays the ball over the net.) The ball can be directly returned to the opposing team with only one ball touch, if desired.
RULE 11 – INDIVIDUAL PLAYER BALL CONTACT
Players can use any part of their body to touch the ball, with the exception of the arms or hands. Shoulders are not considered part of the arm.
RULE 12 – GROUND BALL CONTACTS
The only time a ball is allowed to touch the ground outside the playing field, is when a kick-off player elects to bounce the ball before kick-off. Any other ground contacts outside the playing field are “out balls” and the opposing team is awarded a point and the next service. Inside the playing field, a ball can bounce one time before a player touches the Ball. Maximum amount of bounces for adults is one and for kids is two.
RULE 13 – POINTS
Every play can result in a point scored by either one of the teams. Faults at the kick-off
- 1a. Kick-off is done before referee allows play to begin.
- 1b. Kick-off is not played from the hands.
- 1c. More than one ground contact is made before kicking off.
- 1d. The player steps onto the playing field during or before kick-off.
- 1e. Player kicks the ball into the net (If the ball hits the net, and goes over to the opposing side, the fault does not result in a point, but the kick-off is repeated.)
- 1f. The kick-off lands outside the playing field (“out”)
Faults during a play
- 2a. Player uses more than two touches before getting rid of the ball.
- 2b. During a play, the ball touches the ground more than one bounce. (Age 114 and Under, the ball touches the ground more than TWO times.)
- 2c. The ball has more ground contacts than players who touch the ball.
- 2d. A team plays the ball, and it lands outside the playing field.
- 2e. A team plays the ball into the net.
- 2f. A player touches the net.
- 2g. A player touches the ball with their hand, or arm.
- 2h. The ball touches the ground before it goes over the net.
RULE 14 – COURT CHANGE
In a 1 game match (first to 21 points), teams switch sides when 1 team reaches 11 points.
In a best of 3 games match, after every game, both teams change sides. The kick-off remains with the team who scored prior to last game being called.
RULE 15 – DISTURBANCES
If disturbances arise that players have no influence over (such as problems with the net or equipment or a player injury, the player is allowed to stop play immediately and the kick-off is repeated with no points given.